Installing Tools¶
This page describes the basic tools you'll likely want when creating mods for KSA.
Essentials¶
- A text editor (VS Code, Sublime Text, etc.) for editing config files and scripts.
- A file archiver/browser for inspecting game data if needed.
- The KSA game itself, installed in a location where you can access its files.
StarMap (KSA Code Loader)¶
- Download and unzip release from Releases.
- Run StarMap.exe, this will fail and create a StarMapConfig.json.
- Open StarMapConfig.json and set the location of your KSA installation.
GameLocationshould be set to the location where Kitten Space Agency was installed, pointing directly to that folder (e.g.C:\\games\\Kitten Space Agency\\)RepositoryLocationcan be kept empty
- Run StarMap.exe again, this should launch KSA and load your mods.
Blender¶
- Go to the offical blender download website.
- Download the installer for your OS (Windows, macOS, Linux)
- Run the installer:
- Windows: double-click .exe → follow prompts
- macOS: drag Blender.app to Applications
- Linux: extract tar.bz2 or use package manager
- Open Blender
KSA Mod Loader¶
- Download and unzip KSA Mod Loader from KSA Mod Loader
- Run the KSAModLoader.exe
- Select "1" to enter in the paths to your Kitten Space Agency folders
Manifest Pathshould be set to your KSA folder that contains the manifest.toml (e.g.C:\Users\ <username>\OneDrive\Documents\My Games\Kitten Space Agency)Game Pathshould be set to your actual Kitten Space Agency game files. (e.g.C:\Program Files\Kitten Space Agency)- NOTE: Do not put the file paths in quotes.
- Paste the zip files for the mods you want to install into the ModSetup folder.
- This can be done at any time to install new mods.
- For the time being, copy and paste zipped mods into here, don't cut and paste, the Mod Manager deletes the zips to prevent accidental mod duplication after installation.
- Go back to KSAModLoader.exe and select "2" to install mods.
- To remove mods please select "3" and then the corrosponding number for the mod you want to remove.