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Getting Started with KSA Modding

This section gives you a high-level overview of what modding in KSA looks like and what you need before creating your first mod.

What you can mod

KSA is designed as a modding-first game. Over time, it will support (or already supports):

  • New or modified parts (engines, tanks, structural elements, etc.).
  • Visual changes such as textures, skyboxes, and effects.
  • Audio replacements or additions.
  • Gameplay changes, balancing, and configuration tweaks.
  • Potential scripting/plugins and deeper integrations.

The details depend on the current game build. Always check the version information on each page.

Modding workflow (high-level)

Most mods will follow this general pattern:

  1. Identify what you want to change or add.
  2. Locate the relevant config files and assets.
  3. Create or modify files in a structure the game can load.
  4. Test your changes in-game, inspect logs, and iterate.

Later pages go into each of these steps in depth.