Getting Started with KSA Modding¶
This section gives you a high-level overview of what modding in KSA looks like and what you need before creating your first mod.
What you can mod¶
KSA is designed as a modding-first game. Over time, it will support (or already supports):
- New or modified parts (engines, tanks, structural elements, etc.).
- Visual changes such as textures, skyboxes, and effects.
- Audio replacements or additions.
- Gameplay changes, balancing, and configuration tweaks.
- Potential scripting/plugins and deeper integrations.
The details depend on the current game build. Always check the version information on each page.
Modding workflow (high-level)¶
Most mods will follow this general pattern:
- Identify what you want to change or add.
- Locate the relevant config files and assets.
- Create or modify files in a structure the game can load.
- Test your changes in-game, inspect logs, and iterate.
Later pages go into each of these steps in depth.