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Modeling Pipeline

This page documents a recommended pipeline for creating and importing 3D models into KSA.

Common steps include:

  1. Modeling and UV unwrapping in a DCC tool (e.g. Blender).
  2. Exporting in a supported format.
  3. Converting or importing into the game's asset pipeline.
  4. Hooking up meshes, colliders, and materials in configs.